General Info Edit
By clicking on the BONUSES icon in your Guild's chat screen, you will access your guild's list of bonuses and see something like this (you will have to scroll the screen to the right to see the full list).
As you see in the image, top left of each bonus you see it's current level. Bottom of each one shows either the activation cost or the countdown showing how long are you still going to be affected by the bonus. Bonuses' effects stack with each other, but you can't activate the same bonus twice in the same week. A second activation of an already activated bonus will only add 7 more days to its countdown.
- Bonuses in Grey are not yet available to unlock for your guild, either because they need a previous unlock or higher guild level.
- Bonuses in Blue are available unlocks that can be bought for the Guild with Influence by either GuildMaster or Officers only. If the guild has not enough Influence to unlock the bonus, you will be able to get more by spending Gems right there.
- Bonuses in Green can be activated by any guild member with a Contribution cost that depends on each bonus and its level. If you haven't enough Contribution points to purchase a bonus, you will be able to get more by spending Gems right there.
- Bonuses in Yellow have been already activated, and will show a countdown for you to check when their effect will expire. Bonuses' effects last for a full week, unless you leave your guild or are expelled from it, in which case you lose them instantly. Why is it so? Because, otherwise, nothing would prevent you from joining a guild with high buffs, purchasing them for the week and then leaving it for another guild. Bonuses belong to the guild and are only for its members to benefit from them.
There is a total of 28 bonuses, they are unlocked in progression.
(x) = increases with bonus level
|Blessing of Midas||+ (x) % Gold per Victory in PvP battles||None|
|Power of Light||+ (x) to all your Order Heroes||Blessing of Midas|
|Divine Protection||+ (x) to all your Order Heroes||Power of Light|
|Servants of Light||Melee Order Heroes get new skill: Block (x)||Divine Protection|
|Divine Retribution||Ranged Order Heroes get new skill: Pierce (x)||Servants of Light|
|Strong Fortifications||+ (x) to all your Buildings||Power of Light|
|Self-Perfection||Evolve costs reduced by (x) %||Strong Fortifications|
|Royal Defence||+ (x) to Warlord||Self-Perfection|
|Long Live the King||+ (x) to Warlord level||Royal Defence|
|Natural Protection||+ (x) to all your Nature Heroes||Royal Defence|
|Wrath of Nature||+ (x) to all your Nature Heroes||Natural Protection|
|Natural Armor||Melee Nature Heroes get new skill: Spikes (x)||Wrath of Nature|
|Toxins||Ranged Nature Heroes get new skill: Poison (x)||Natural Armor|
|Time Loop||Chests are unlocked by (x) % faster||Wrath of Nature|
|Skillful Parry||+ (x) to all Melee Heroes||Time Loop|
|Devil's Vitality||+ (x) to all Chaos Heroes||Skillful Parry|
|Total Annihilation||+ (x) to all Chaos Heroes||Devil's Vitality|
|Power Abduction||Ranged Chaos Heroes get new skill: Steal Attack (x)||Total Annihilation|
|Blessing of Vlad||Melee Chaos Heroes get new skill: Vampiric (x)||Power Abduction|
|Inevitability||All Buildings get new skill: On death = (x) damage to enemy Warlord||Devil's Vitality|
|Cheap Upgrades||Heroes' Level-Up costs reduced by (x) %||Inevitability|
|Skillful Fencing||+ (x) to all your Melee Heroes||Cheap Upgrades|
|Healer's Help||Melee Heroes get new skill: Regeneration (x)||Skillful Fencing|
|Markmanship||+ (x) to all your Ranged Heroes||Skillful Fencing|
|Intensive Training||+ (x) to all your Ranged Heroes||Markmanship|
|Rapture of Death||Ranged Heroes get new skill: On kill: + (x) to himself||Intensive Training|
|Shelter||All Buildings get new skill: + (x) to all allies||Intensive Training|
|Masterful Enchantment||Heroes' Boosting Costs reduced on (x) %||Shelter|