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There is a very useful High Growth mini-event, which seems to happen on every second weekend. Players are rewarded with a large amount of gems for doing a large number of level-ups.

High Growth
Quest Level Level Ups Sum level up Reward Sum reward Ratio Ratio of the sum
1 5 5 50Gem 50Gem 10 10
2 10 15 100Gem 150Gem 10 10
3 20 35 200Gem 350Gem 10 10
4 35 70 350Gem 700Gem 10 10
5 55 125 800Gem 1500Gem 14.5 12
6 80 205 1200Gem 2700Gem 15 13.2
7 120 325 1800Gem 4500Gem 15 13.8
8 200 525 3000Gem 7500Gem 15 14.3
9 300 825 4500Gem 12000Gem 15 14.5
10 500 1325 7500Gem 19500Gem 15 14.7
11 800 2125 12000Gem 31500Gem 15 14.8
12 1300 3425 19500Gem 51000Gem 15 14.9
13 2000 5425 30000Gem 81000Gem 15 14.9
14
15


Estimation of the number of available level-ups and the required amount of gold Edit

It is not nice to end up in a situation, where you have done something like 45 upgrades for a 80 upgrades milestone, but have no resources left to actually finish it. That's why after completing each milestone it's a good idea to estimate how many upgrades you can still do. And a script exists to automate this process. Usage instructions:

  • Open the "squad" view page in the game. Activate the filter, which shows only upgradable cards.
  • Go through each rarity and prepare the list of your heroes. Each line should include three parts: rarity, the number of cards and the current hero level. For example, "r 356 5" means "rare hero with 356 cards and level 5".
  • Open https://play.crystal-lang.org/#/r/6jr9/edit in your browser and edit the parameters for the plan_levelups function at the bottom, replacing the provided example with your actual data.
  • Press "Compile & run code" button to receive the result.

Currently the following example

plan_levelups(
  guild_discount:     16,  # guild bonus for levelup cost decrease
  fable_discount:     18,  # optional fable bonus for levelup cost decrease
  number_of_levelups: 55,  # the number of desired level-ups
  upgradable_cards: "      # the list of upgradable cards: rarity quantity level

  c 2000 1                 # a 'common' hero with 2000 cards and level 1
  r 982 7                  # a 'rare' hero with 982 cards and level 7
  l 45 1                   # a 'legendary' hero with 45 cards and level 1
  e 155 6                  # an 'epic' hero with 155 cards and level 6
  
  r 356 5
  r 120 7
  r 639 11

")

produces the following output

Trying to plan for up to 55 level-ups (level-up cost discounts: 16%, 18%).
With your cards you can do level-ups in this order:

     common 2000/25 Lv1  ->     common 1975/50 Lv2  (34 gold)
     common 1975/50 Lv2  ->     common 1925/75 Lv3  (55 gold)
     common 1925/75 Lv3  ->     common 1850/100 Lv4 (82 gold)
     common 1850/100 Lv4 ->     common 1750/150 Lv5 (137 gold)
     common 1750/150 Lv5 ->     common 1600/200 Lv6 (206 gold)
     common 1600/200 Lv6 ->     common 1400/250 Lv7 (344 gold)
  legendary 45/5 Lv1     ->  legendary 40/10 Lv2    (413 gold)
  legendary 40/10 Lv2    ->  legendary 30/15 Lv3    (619 gold)
     common 1400/250 Lv7 ->     common 1150/300 Lv8 (688 gold)
  legendary 30/15 Lv3    ->  legendary 15/20 Lv4    (964 gold)
       rare 356/130 Lv5  ->       rare 226/160 Lv6  (964 gold)
     common 1150/300 Lv8 ->     common 850/350 Lv9  (1033 gold)
     common 850/350 Lv9  ->     common 500/450 Lv10 (1377 gold)
       rare 226/160 Lv6  ->       rare 66/190 Lv7   (1377 gold)
       epic 155/100 Lv6  ->       epic 55/120 Lv7   (1722 gold)
     common 500/450 Lv10 ->     common 50/600 Lv11  (2066 gold)
       rare 982/190 Lv7  ->       rare 792/220 Lv8  (2410 gold)
       rare 792/220 Lv8  ->       rare 572/250 Lv9  (2755 gold)
       rare 572/250 Lv9  ->       rare 322/330 Lv10 (3444 gold)
       rare 639/420 Lv11 ->       rare 219/500 Lv12 (5510 gold)

Summary: you can do 20 level-ups and need 26200 gold.
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