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The Wish Shop is a special event available at League 23 that occurs monthly and lasts for 3 days. The wish shop allows players to add up to 3 Legendary Legendary Heroes to the possible rewards for a spin.

The next Wish Shop is scheduled for:

Start: Friday 10AM UTC, 29 October
End: Monday 10AM UTC, 1 November
This page was last cached at Friday 14:54 UTC, 15 October 2021.
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Hero Selection

The number of heroes that can be selected are based on maximum League:

  • League 5+: 3 heroes
  • League 15-6: 2 heroes
  • League 16-23: 1 hero

Once a hero is selected, it cannot be selected again for 2 wish shops. You can also click on a locked hero to see when it will unlock.

Cost

You receive one free spin every 24 hours. The normal cost for a single spin is 299 Gem Gem, or 2499 Gem Gem for 10 spins at once.


Rewards

Chest drops

Besides heroes, possible Wish Shop rewards include: Elixir Elixir, Contribution Contribution, and Gem Gem. It should be noted that the first spin during the event will always reward you with a legendary hero. After that, the chance for getting a particular reward is a constant, but how many of that reward you can get is based on maximum league as follows:

[Return to Top]
League Legendary Legendary Heroes
(30%)
Elixir Elixir
(25%)
Contribution Contribution
(15%)
Gem Gem
(30%)
1-GM 15-40 3500-10000 2500-8000 150-400
2 15-38 3500-10000 2500-8000 150-400
3 10-36 3500-8000 2500-8000 150-400
4 10-34 3000-8000 2500-8000 150-400
5 10-32 3000-8000 2500-8000 150-400
6 9-32 3000-6000 2500-8000 150-400
7-8 9-30 2750-6000 2500-8000 150-400
9 8-28 2750-6000 2500-8000 150-400
10 8-28 2500-5000 2500-8000 150-400
11 8-26 2500-5000 2500-8000 150-400
12 7-26 2500-5000 2500-8000 150-400
13 7-24 2250-5000 2500-8000 150-400
14 7-24 2250-4000 2500-8000 150-400
15 6-24 2000-4000 2500-8000 150-400
16 6-22 2000-4000 2500-8000 150-400
17-18 5-22 1750-4000 2500-8000 150-400
19-23 4-20 1500-4000 2500-8000 150-400


Bonus Chest

Each chest opened, including the chest from the free daily spin, will contribute towards a bonus chest which will always contain legendary heroes. The contents and requirements per bonus chest increase with each bonus chest opened.

Bonus Chest Requirements
Bonus Chest Chests Opened Total Chests Reward multiplier
1 8 8 1x
2 23 31 1.15x
3 37 68 1.3x
4 51 119 1.45x
5 66 185 1.6x
6 80 265 1.75x
7 94 359 1.9x
n ROUND(14.33(n-1)+8.33) ROUND(8.33n+14.33(n(n-1)/2) 1+0.15(n-1)


Base Bonus Chest Rewards (increased by reward multiplier)
League Legendary Legendary Heroes
2-GM 65-300
3-5 40-115
6-8 30-105
9-14 25-100
15-23 15-90


Tips & Recommendations

The main purpose of the Wish Shop is not to be a large source of hero souls but to unlock the heroes that will strengthen your squad and help you to progress in the game easier. The earlier you add heroes to your collection, the earlier you can see those heroes showing up as rewards whenever you open a legendary chest. Below are some recommended heroes that should strengthen your squad depending on what you feel you should improve. After you feel confident that your squad is as strong as you could make it (with just the raw heroes), you can consider getting soulbind heroes for your squad members to make them even stronger!

Here are some heroes that are highly recommended by the Mighty Party community: Generally, a Carry should be the first pick in order to begin developing them as soon as possible via summons and the Black Market. Ideally the carry would also have a fully unlocked Evolution line in order to acquire more souls. If none of the below heroes are an improvement, wishing for Gold Mine heroes or heroes to complete Soulbinds is next. See the Gold Mine section of the New Player Guide for more information.

If you are unsure of what to pick to improve your existing squad, Blair, Charon, Soul Catcher, Dead Lord, and Eostre the Dawn Glow are heroes that can fit in all squads regardless of squad composition. If you just started playing or are just starting to put together a legendary squad, Grace of Rockfleet, Legion, God of War, and Shadow Shaa-Moona are good heroes to build a squad around.

Carry
Carries are Heroes that will win the match when played and left unanswered. A carry should be leveled to comparable strength as enemy heroes in order to be effective.

+ Invulnerability to direct damage
+ Stacking Bleeding on enemy heroes
+ Win condition from Steal Attack and board control from Bleeding
- Low Health and vulnerable to indirect damage
+ Indirect Damage to clear the board
+ Buff ATK of friendly heroes
+ Win condition after 7 deaths
+ Key hero for Gold Mine squads
- Fragile and needs to be protected
+ Buff ATK and Buff HP of friendly Order heroes
+ One turn Win condition with existing Order heroes
+ Win condition from buffing friendly Order heroes
+ Key hero for Gold Mine squads
- Useless without Order allies
+ Transform threats on play
+ Counter low Health heroes
+ Win condition with buffs from Madam Agony's Crystal
+ Key hero for Journey strategies
- Can also transform friendly heroes
- Requires some setup to use effectively
- Fragile and needs to be protected
+ Puppets protect rows, reflect damage, and Cleanse friendly heroes
+ Win condition from sacrificing Puppets
- Summons are random and can block cells or not protect herself
- Too many summons can become a problem
+ Summon clones of herself that continue to get stronger
+ Very difficult to remove - all Mosuras must be neutralized or killed
+ Win condition from increasing attack over time or protecting ranged carries with continual cloning
- Clones can block other melee heroes from being used
- Vulnerable to debuffs
+ Control the enemy board by Freezing enemy heroes
+ Protects herself with a summoned Water Elemental
+ Win condition from sacrificing Water Elemental
- Fragile and needs to be protected
+ Punch Through all enemies in a column
+ One turn Win condition from Steal Attack and Multi-Attack
+ Can control an enemy board with Steal Attack if protected
- Fragile and will die quickly if not protected
+ Reborn to offset low Health
+ One turn Win condition from Buff ATK combined with clearing a row with Damage (skill)
- Must kill in order to trigger Buff ATK
- Fragile and will die quickly if not protected

Support
Support Heroes buff or protect friendly heroes, and are usually played to set up an advantage for the future. Support heroes do not need levels in order to perform their role, but levels will improve their effectiveness.

+ Cleanses friendly heroes
+ Heals friendly heroes and Warlord
+ Silences enemy heroes
+ Protects herself with a summoned Little Life Palace
- Must be able to hit the enemy
- Does not cleanse herself
+ Reborn friendly heroes
+ Can block a lane due to Flight and high Health
+ Gets significantly better with levels
- Requires friendly heroes to already be on the field
+ An answer to enemy Ranged heroes
+ Is useful even after being played by granting Pierce and Mental Shield
- Ranged enemies are not killed, only set to 5 HP. This can be fixed by using the Guild Bonus Divine Retribution
- Fragile and needs to be protected
+ Immune to common counters such as Warlord Silence and Dead Lord
+ Creates Multi-Attack Runes to be used when needed
+ Can block a lane due to Cenotaph's bulk and Mental Shield on friendly heroes
+ Key hero for Journey strategies
+ Gets significantly better with levels
- Only gets better at milestone levels
- Low Health when not transformed
+ Immediately gives friendly heroes extra attacks
- Requires friendly heroes to already be on the field
- Not very useful after buffing friendly heroes
+ Effectively immortal while a friendly Eclipse Shard is up
+ Protects more than one lane
+ Key hero for Journey strategies
- Can block melee cells making friendly Melee heroes difficult to play

Control
Control Heroes disable or hinder enemy heroes, and are generally played as an answer to a threat. Control heroes do not need levels to perform their role, but levels will improve their effectiveness.

+ An answer to all Melee heroes except those with Immunity or Flight
+ Transforms an enemy so stats do not matter
+ Summons zombies with poison in the column to protect other rows
+ Gets significantly better with levels
- Transformed enemy remains on the field to potentially shield enemy Ranged heroes. This can be fixed by using the Guild Bonus Blessing of Vlad
- Potentially blocks melee cells due to summons
+ An answer to all Male heroes except heroes with Immunity
+ Silence cannot be prevented as it occurs upon play
+ Can block a lane due to Flight and high Health
+ After being played, buffs allies and damages enemies every turn
- Enemies are only Silenced so they will still have their normal stats and can attack as well as potentially shield enemy Ranged heroes
+ An answer to all heroes except heroes with Immunity
+ Transforms an enemy so stats do not matter
+ Can transform Buildings
- Must be able to hit the enemy
- The transformed enemy remains on the field to potentially shield enemy Ranged heroes
- Not very useful after transforming an enemy
+ An answer to all heroes except those with Immunity
+ Freezes and reduces an enemy's Health to 1
+ Warlord healing while on the field
- Target is random and health reduction only happens if the enemy remains Frozen
- Enemy is not killed, only reduced to 1 HP
- Needs Order heroes in order to be useful for more than 1 turn
+ An answer to all heroes except those with Immunity
+ Silence cannot be prevented as it occurs upon play
+ Can silence Buildings
- Enemies are only Silenced so they will still have their normal stats and can attack as well as potentially shield enemy Ranged heroes
- Not very useful after silencing enemies
+ An answer to all heroes that Summon other heroes
+ Buff the attack of heroes within the same Column
+ Key hero for Journey strategies
- Needs Order heroes in order to be effective as more than a summoner counter
+ An answer to all heroes except those with Immunity
+ Freeze and Steal Attack of enemy heroes
+ Gets significantly better with levels
- Fragile and needs to be protected
- Friendly heroes must be able to hit the enemy warlord
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